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Great to see you! :)

I'm Arin-Percy, and this is my portfolio site!! Feel free to click around with the tabs. Otherwise, this is the Home Page! If you scroll, you'll find current projects, updates, and more!!

Major Projects

My major projects! Also accessible via Projects -> Major Projects.

About Me

Hello again!

I'm a first-year student in NSCC Truro's Game Art program, where we are learning the ins and outs of industry-standard software and practices. I am a proficient digital artist and 3d modeller looking to enter the local Game Development industry in a role that aligns with my proficiencies.

Experience

Known Software

Game Engines
Unity
Roblox Studio
Unreal Engine
Illustration
Procreate
Medibang Paint
Photoshop

3D Modelling & Animation
FSpy
Maya
Blender
ZBrush
Adobe Substance Painter
Audio / Composition
Audacity
FL Studio
Bandlab

Event History

Terrorbyte Game Jam 2025
"Graveyard Shift" - Team 'Shirmp'. 2nd Place
Concept Artist and Asset Developer

Global Game Jam 2026
"Hyperpop Masquerade" - Team 'Shirmp'. Truro's Choice Award
Concept Artist, Character Artist, Writer, and Asset Developer

Like what you see? Contact Me!

Email Me!
Resume
Bluesky
Github

Major Projects

A few of my proudest works. If you have time and would like to see more, scroll down to the Minor Projects section.

Minor Projects

This project was completed with Blender, Substance Painter, and Unity for our "Game Engine for Artists" class.

We were tasked with creating 2-meter segments of an elongated space, making use of repeatable assets & arraying.

In the modelling stage, repeatable assets were left with an active array modifier, but only the original instance of each was UV unwrapped. I created two segments-- a "detailed" and "flat," designed to create visual interest and to tile cleanly with one another.

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Both pieces were textured using Substance Painter. The goal was to photo-match as best as possible,and to accurately capture each surface's texture and color details.

Since there were only UVs for one instance of each repeatable object, I only had to texture one of each. This streamlined the process and helped with overall uniformity.

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The completed model was then imported to Unity, where baked lighting and post-processing were used to enhance the realism and photo-matching of our finished scenes.

A fully modelled, textured, rigged, and animated character model completed in our 3D Software class, dedicated to learning new software.

Auxil was rigged, modelled, and animated in Blender, and textured with UCUPaint. For this project, I tasked myself with redesigning her to be more simple and 'modelable': This was to avoid scope creep.

I ended the project proud of what I'd learned and where I'd gone, and with more knowledge on animation and rigging than I knew what to do with. I am beyond excited to implement these skills into future projects!

While the rig ended up more broken than I would have liked, I am still able to achieve a wide variety of facial expressions and poses, making her feel more alive and animated than my previous models.

Hyperpop Masquerade was Team "Shirmp"'s 2026 Global Game Jam submission. Completed within only a weekend by myself, Zander Goodwin, Tristan Kettley, Lucas Hardy, and Charlie Dobson, this game tested our collective abilities to maintain patience, work effectively on crunch time, and practice using the skills we'd been building over the course of the first semester.

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Each environmental asset was broken into tiles to make them easier to re-use. Each ballroom floor is a duplicate, as well as the curtains and tiles on the walls.

I was in charge of creating various 3D and 2D assets, including environments, characters, 2D character sprites, and tileable objects for a platforming section that didn't make the final cut.

The character models were done with more care, each in a low-poly style and textures that were hand painted in Blender using UCUPaint.

To save time, we utilized Blender's "Rigify" addon, which allows you to quickly create character rigs based on pre-built bone skeletons. This made animation a much easier process for Tristan.

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Contact Me!

Email Me!
Resume
Bluesky
Github

Send me an email!

LOD System for Unity

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This where be where I tuck away my personal projects and works in progress. There is nothing here currently, but check back later!